Showing posts with label crowdfunding. Show all posts
Showing posts with label crowdfunding. Show all posts

03 October 2016

BUSINESS - Crowdfunding is Overtaking Venture Capital

Crowdfunding refers to a growing phenomenon of funding a wide variety of projects through a large number of small donations from individual funders.

It sounds simple enough, but crowdfunding is turning traditional funding models on their heads, and the crowdfunding market is growing at an exponential rate.

It’s happening in a variety of ways, for a variety of purposes, but at the core of the crowdfunding model is the idea of community and individual engagement with larger projects.

Crowdfunding allows individuals who are not independently wealthy to participate in financially supporting research and projects they care about, and allows entrepreneurs who might otherwise struggle to attract capital to connect to their supporter base directly.

Crowdfunding has been present in artistic creation for centuries, and subscription models for book publishing are an early form of the financial exchange. Even Mozart and Beethoven used versions of crowdfunding to fund their compositions and concerts.

However, crowdfunding today is global and digital.

The online environment is an integral part of the crowdfunding movement, whether you mark the beginning of crowdfunding in 1997 with British band Marillion’s fan-funded tour, or in 2003 with the introduction of ArtShare to the digital world.

Contemporary crowdfunding is intricately linked to the development of mobile technology and social media, and one of the primary indicators of a project’s success is its ability to gain social media traction.

Amanda Palmer is an example of an artist who has successfully used social media and crowdfunding to move away from traditional funding through a label.

She has successfully Kickstarted an album and tour, and has described the relatively new site Patreon as Crowdfunding 2.0.

Looking at Patreon’s numbers it’s impossible to argue with the success of the platform. Creators were paid $6.1 million USD in May 2016 – a huge amount of money being paid to creators, with an average individual pledge amount of only $6.70 USD.

Unlike Kickstarter or IndieGoGo, Patreon pays creators on an ongoing basis, with funders pledging per creation.

Although Patreon is specifically for creatives, this model has potential for researchers and developers as well.

When crowdfunding fails, it highlights the risks associated with the model.

The Ubuntu Edge was an ambitious campaign that raised $12.8 million, but fell far short of its $32 million goal to develop a cutting edge phone.

The money put into the project – including marketing, design, and development – was not recovered and the $12.8 million was refunded to backers.

Crowdfunding offers an important alternative source of funding for creators and developers, but one main drawback is that while it provides individual engagement and investment in projects, it also demands that individual creators take on significant risks in putting a campaign together.

As crowdfunding overtakes venture capital, predicted to happen this year, these risks and benefits will have to be weighed.  

Legislators are also going to have to grapple with the impact of crowdfunding on taxes and economic models.

New legislation in America will change the way that entrepreneurs can use crowdfunding to raise funds for their start-ups.

Equity crowdfunding is already regulated in Canada, meaning that restrictions on using the model for start-up funding are already present.

These regulations are critical for maintaining tax structures and ensuring that both funders and entrepreneurs are protected.

(Forbes Magazine 2014)



By Tiffany Sostar
Tiffany is a writer, editor, academic, and animal lover who came late to her appreciation of pets. At 18, a rescue pup named Tasha saved her from a depression and she hasn't looked back. She has worked as the canine behaviour program coordinator for the Calgary Humane Society, and was a dog trainer specializing in working with fearful and reactive dogs for many years. She doesn't have any pets right now, but makes up for it by giving her petsitting clients (and any dogs she comes across on her frequent coffee shop adventures) extra snuggles.

03 July 2016

FUTURE TRENDS - PlayDate Smart Ball

(PlayDate)
The internet is buzzing with people talking about PlayDate - a wifi enabled, remote controlled ball that enables a pet owner to play with their dog or cat from anywhere.

InfoStream first brought PlayDate to readers’ attention in Pet Tech: So Much More Than a Fad and it is fast becoming the ‘next big thing’ for pet owners.

While there have been high-tech pet products on the market for a while, PlayDate has taken off in a big way - they initiated their online funding drive and pre-sales on April 19th and were 601% funded by May 27th.

The speed with which and amount they exceeded their funding goal may indicate this is the true launching point in a trend for high-tech, interactive pet toys.

PlayDate has a camera inside the ball that allows owners to see their pet and where the ball is going.

Additional features include a virtual “squeak” that can be triggered from a button in the app, a microphone that allows owners to hear their pets and speaker so they can talk to them.

Pet owners can also snap photos and record videos of their pets playing with the smart ball.

Purchasers will need to be patient - estimated delivery date for pre-orders is December of this year.

28 October 2015

STUDY: What Is Living Inside Felines?

Holly Ganz, a researcher at University of California, Davis said, "Like us, animals are enveloped in a cloud of microbes. We're really interested in them because they influence health and behavior. The gut microbiome is really important, and it's also very diverse and complicated." Felines are known as obligate or true carnivores and are healthiest on high-protein diets. Many commercial diets however tend to be carbohydrate heavy. Ganz and a team of researchers have set out to discover the microbiome of domestic and wild felines. Microbiomes are the bacteria and microorganisms that inhabit a body.

Unsurprisingly, people do not know much about the microbiome of a feline. This gap in our knowledge however could have consequences for felines; microbes can affect digestion and the immune system and also influence obesity, diabetes, and irritable bowel diseases. Ganz’s study is the first one to closely examine the feline microbiome. The study will compare feral, domestic, and shelter cat microbiomes. By examining a wide population the research team can learn about how diet, the environment, and age can affect the feline microbiome.

The research is funded by crowdfunding as according to Ganz, "The money for studying companion animals is devoted to pressing things, like cancer." The project has already reached their minimum funding goal. Anyone interested in funding the study or having their cat participate may do so here.

In exchange for a feline fecal sample people will receive information about what is found in that sample and what that means to them. Ganz said, "We want to make it interesting to people." For people that are interested but do not have a cat they may sponsor a wild or shelter cat.

Ganz said, "We're committed to studying the cat microbiome for the next 10 years. And we can all have a little bit of fun with it."


27 January 2013

Deloitte's Technology, Media and Telecom (TMT) Predictions


Here are 35 slides every Canadian executive should view! 

Which are the top predictions related to the companion animal industry? They could be understanding BYOC (InfoStream calls it Untethered), Crowd funding and mobile advertising. 


Deloitte's top 10 Canadian predictions for TMT in 2013
  1. Over 90% of user-generated passwords will be vulnerable in seconds – what authentication practices could your organization adopt?
  2. More than 99% of North American TV subscribers will continue to subscribe – what group of customers should pay TV operators focus on and how?
  3. Two of the top three over-the-top (OTT) TV program and movie services are likely to be provided by existing broadcasters or distributors – what steps could pay TV companies take to improve perceptions of value for their service?
  4. TV screens with 4 times the resolution of HD will hit the Canadian market by year-end– will the significant capital expenditure that is required translate into success?
  5. The traditional PC will continue to be the primary device for work and play – how can this trend prove accurate while the proportion of traffic from other devices is growing?
  6. Despite some real risks, crowdfunding portals will raise $3 billion in the year ahead – what are the key risks your company should be aware of?
  7. Seeing mobile advertising as two distinct categories - tablets and smartphones - will be the only way for businesses to unleash innovation in each – what kinds of opportunities in second screening do smartphones and tablets offer?
  8. Over 90% of Fortune 500 companies will have an Enterprise Social Network (ESN) – what is critical in building an ESN your employees will actually use?
  9. Over 50% of Fortune 500 companies will allow employees to bring their own computer at work – how can the voluntary “Bring Your Own Computer” policy become a key tool in the organization?
  10. Wireless spectrum exhaustion will lead to more congestion for users – what can regulators and carriers do to alleviate this issue?